One: Passive protection from "Attention Events". Kylar won't respond after this but instead would disappear out of the blue.Īs mentioned by Kylar, they will try to look after the player in different kinds of ways, allowing them to aid the player during their escapeades in the prison. Submissive: "Pl-please stay away from me," you say, walking by.Neutral: "I don't need you," you say, walking by.Defiant: "You're the last thing I need," you say, walking by.If the player dismisses Kylar, they'll say: Kylar will nod in enthusiasm and say that they'll look after the player in prison. Submissive: "I-It's good to see a familiar face," you say."It's good to have someone familiar around." Neutral: "I'm glad to see you," you say.Defiant: "Thank fuck I'm not alone in here," you say.If the player chooses to be polite, the player will say: If the player chooses to apologize to Kylar, they'll drop to their knees and bow their heads to the player and the other prisoners will give them both funny looks as Kylar said that the whole incident that happened in their dismissal event was a mistake and that it has gotten to their head over and over, and that Kylar will look after them in prison as they hold on to the player. The player will immediately recognize this as Kylar, and Kylar will recognize them back with bewilderment. They'll appear as a newcomer that the veteran guard has escorted. Kylar reappears again in an attendance at 6:00 after the player slept in prison overnight. If Kylar gets imprisoned via the Dismissing Kylar quest, the player can meet them inside the prison. If the player wishes to see them in the town once again, they must be rescued from their place of dismissal first! They will make further appearances in the game's underworld, in places such as the prison. However, their story continues, even if they are dismissed. NPCs will be aware of their disappearance, with an example including one of Whitney's friends putting up a missing person poster of Whitney. The player would otherwise not be able to encounter them in the town at all. Doing this will subsequently remove any further interactions with them in the town. The dismissal system allows players to effectively eliminate "undesirable" NPCs from the game's overworld. Currently, this is the only way to get locked out of a dismissal route. Warning: While Avery and Kylar's events can be triggered at any point in their relationship provided the requirements are met, Whitney's will not be accessible once their love is high enough to be considered a possible Love Interest. Their status should read: " Avery has given up on you." Avery: Raise their Rage to 95% or higher.Their status should read: " Kylar is hysterical." Kylar: Raise their Jealousy to 95% or higher.The requirements for each dismissal candidate are as follows. Increasing (or decreasing) one of the NPC's given stats will eventually lead down the path to dismissal, though the stat in question various depending on the NPC. b) sabotage their relationship with the playerĪchieving the latter will vary depending on the NPC in question.In order to access an NPC's unique dismissal event, the player must have: However, the player has a chance to reverse this by rescuing them from their place of dismissal. The NPCs that are currently eligible for dismissal are:ĭisclaimer: Dismissed NPCs will have their events removed from the town completely. For more information on triggering each dismissal event, see Prerequisites and each NPC's specific page below.Ĭurrently, only potential Love Interests are able to be dismissed, though that doesn't necessarily mean the player has to reach the point where they are considered a Love Interest to dismiss them. Getting the option to dismiss an NPC isn't always easy and generally involves raising one of their negative stats - such as Kylar's Jealousy - to an extremely high level. The dismissal function offers a way for the player to more or less remove certain NPCs from their current game.
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